Stages of work on mobile applications and games

We will help you understand the stages of developing mobile applications and mobile games. This is a complex process that requires careful analysis

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Prototyping
At this stage, the game development team prototypes its concept: it tests ideas and hypotheses, embodying them in small, simple prototypes. For example, it creates 2-3 variants of the visual design of the levels, in order to finally choose the most successful one.
At this stage, the game development team prototypes its concept: it tests ideas and hypotheses, embodying them in small, simple prototypes. For example, it creates 2-3 variants of the visual design of the levels, in order to finally choose the most successful one.
A difficult to implement and "combed" prototype will not affect the final look of the game in any way, so it's not worth spending resources on preparing it.

Production
The most resource-intensive stage of creating a mobile game. The task is to release a full-fledged version of the game for internal review by producers, closed beta testing, tech launch or soft launch.


At this stage, the game is created. The team prepares the necessary art, animates, adjusts the game balance, programs and tests a lot
The result of production is the first version of the game.
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At the CBT stage, the finished game is shown to a new audience, limited by the number of players. This helps to find game design errors, discover problems and see the big picture of how players interact with the final product.
Video game developers analyze the data of the conducted playtests and draw conclusions: what is good and what is bad in the game, what changes and improvements are needed.
But even during such tests, production on large projects continues: features are being finalized, the game is being brought to its final form and meeting with a larger audience.
Closed Beta or Playtest
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